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Modpack Suggestions (Mods, configs, updates, etc.)

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I would like to suggest Remain in Motion. I've played with Redstone in Motion in normal tekkit, but Remain in Motion has even more features and it seems like it interfaces well with other mods. One of my favorite features is enabling hardmode so that RF is required to propell the ship. Imagine functional ST ships :o
Posted Feb 3, 16 · Last edited Feb 3, 16
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Cadet
I SECOND THIS MOTION

It sounds pretty sweet.
Posted Feb 4, 16
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Skippy had some interesting suggestions I'd like to mention here. For one, he suggested incorporating more GC addons. A couple I found that look really cool are https://forum.micdoodle8.com/index.php?threads/1-7-10-galaxy-space-stable.5298/ and https://forum.micdoodle8.com/index.php?threads/1-7-10-extra-planets.5294/ I think that adding a bunch more planets and environments would create a more immersive universe. Also he mentioned Matter Overdrive which looks perfect for us. I mean it is Star Trek themed and everything. and I want to get my hands on that phasor...
Posted Jun 22, 16
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maybe the update the MiX team worked so hard on about a month ago to thaumic tinkerer.....
Posted Jun 23, 16
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Nah, that sounds lame blacky. ;)
Posted Jun 23, 16
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I think Plant Growth Accelerator it's a useful mod for farming and I want to propose to add it to the modpack.
Somebody thinks the recipe maybe is too unbalanced then you can modify it with minetweaker (there is a config for the difficulty of the recipe BUT please don't use that because requires emerald that are too much rare to find)
Posted Jul 24, 16
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A mod that adds more of the much desired generaters is Solar Flux. This is another solar panel mod, and I am aware we already have one, but this one has to be better since it uses RF instead that old school EU. The mod comes with 6 different tiers with fully configurable recipes and outputs.

1. Produces 2 RF/tick. Internal storage 50,000. Transfer 16 RF/tick
2. Produces 16 RF/tick. Internal storage 250,000. Transfer 128 RF/tick
3. Produces 64 RF/tick. Internal storage 850,000. Transfer 512 RF/tick
4. Produces 256 RF/tick. Internal storage 4,000,000. Transfer 2,048 RF/tick
5. Produces 1,024 RF/tick. Internal storage 16,000,000. Transfer 8,192 RF/tick
6. Produces 4,096 RF/tick. Internal storage 60,000,000. Transfer 32,764 RF/tick

There 5 upgrades for the solar panels
Efficiency upgrade
Increases the amount of RF generated per tick.
Low light upgrade
Increases the amount of RF generated in low light environment.
Machine traversal upgrade
Distribute energy to connected machines.
Transfer rate upgrade
Increases the amount of RF that can be transferred per tick.
Capacity upgrade
Increases the internal capacity of the solar panel.
Posted Jul 25, 16
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A plant growth accelerator that uses extra ticks would put extra strain on our server, so I'm afraid we can't add it. As for the solars, have you tried EnderIO's solars? I think they output RF.
Posted Jul 26, 16 · OP
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Another mod that would benefit the server is the Vending blocks mod. This mod would be an easy alternative to trade-o-mats since they are much easier to set up in a claim.

There are three different vending blocks
First one is a basic vending block which allows you to sell one type of product at a time.
Second one is an advanced vending block, it has different GUI. You can't put any items into buying slot, instead you press a button and pick the block you want to sell.
The last one is a multiple vending block which allows you to sell 4 different types of product at once.

Place and right click it for a GUI.
Put the item you want to sell into left slot, the item you want to buy into right slot, and put some more of items you're selling into storage area.
Now everyone else can right-click the vendor block while holding the item you're buying to make the transaction. Items you bought go into storage area of the vending block.
When you have sold the last item (the one in the "Selling" slot), the tooltip will change and the vending block will accept items but will not give out any
To remove the vending block, empty its inventory and break it. Only the person that placed it can do that, and outside of creative mode, this is the only way to remove the vending block from the world.
Posted Jul 27, 16
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We used to use the vending blocks mod, but is it finally updated for 1.7.10? It wasn't last time I checked.
Posted Jul 27, 16 · OP
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